Who am I?

March 10, 2007

Most of you know me as Scott, or hardcoremoose.  A whole other section of the internet – and maybe some of them will find their way over here – knows me as Riz, which is short for Charisma, which is a female nome de plume I assumed a number of months ago.  At one point I was going to change it, because as names go it’s a bit over the top, but my friends started calling me Riz and it kinda stuck.  So there you go.

So why the female nome de plume?  About two years ago I stopped fighting the fact that I was transgendered and just started living with it.  Although I don’t live fulltime (or anywhere near it) as a woman, it’s been my goal from the beginning to cultivate those parts of my life that would support me in that way.  And although the chaos of coming out to my friends, family, and co-workers did, and still does, occupy most of the time I used to devote to the rpg community, I’ve known all along this was something I wanted to celebrate and share through the act of game design.

Even so, I wouldn’t have gotten this far if Paul, Danielle, and Tom hadn’t kept hounding me. 

I had planned an entirely different game to be my “coming out” project.  But Kagematsu reared its head, and it wasn’t until I had written a first draft that I realized it would be a suitable first publication as well.  Interestingly, it might be my swan song too, because I refuse to be one of those people who design games without really participating in the culture…we’ll see, maybe when life calms down, I’ll get my taste for it back.

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